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Improving Learning Spaces

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Study Space.png

This project tasked undergraduate student teams with improving learning spaces on campus. Through user interviews, research of available resources, and many iterations, our design team settled on a study space featuring a sound gradient. This allowed for the space to be suited for various types of studying, such as individual, small group, and large group studying. The final design was modeled in Minecraft, and adapted to fit into an existing space on campus.

Project Overview

First iteration of Final Design

Hammond Space.png
Hammond Space.png

Final Study Space Overlayed with existing Penn State building

Final Study Space Designed in Minecraft

Project Goals and Process

This project focused primarily on the empathize step of the design process, asking out team to dive into the thoughts and feelings of our end users. In order to better understand the user, students were interviewed and asked to perform a card sort activity at first to determine what features matter most to the end user. From there, design concepts were generated using ideation methods such as reverser brainstorming, and idea trains. Ideas were then presented to users to solicit feedback and refine the idea until the final prototype was completed.

Card Sort.png

Card Sort Example

Design proceess Study space.png

My Role

In this project, I was responsible for completing user interviews, soliciting feedback from users, and coding that data through the thoughts and ideas mentioned the most as well as the sentiment associated with the feedback. On this team, I was also in charge of putting together the presentations. This project was very collaborative, and did not have clearly outlines roles.

Learning Spaces skills.png
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Engine

Presley Dougherty

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